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https://w.atwiki.jp/tljtrans/pages/189.html
Adrian s not gonna be able to hold out against Gordon forever! Gordon s the stronger one -- he ll win if I don t do something! It s a large disc with a ring around it made out of two stone serpents biting each others tails. One of the serpents has almost completely swallowed the other. It s a strange...instrument, perhaps? With a bag, and lots of pipes running up to the ceiling. It s not a window -- more like a mirror, or a portal, with swirling blue mist outside, and decorated with the image of a flaming eye. It s a dragon s head. I might just make things worse if I try to get involved in the fight that way. I think I may be able to answer that question, Ms Ryan. No! Stay away from me! Don t! No! (groans) You? How-- How the hell did you get here? You didn t think your little games back at the station would fool anyone, did you? Well, aside from those moronic and useless guards... It puzzles me why Mr McAllen could be such a visionary, and yet be so lacking in his apprehension of human nature to surround himself with brainless louts. Maybe because he wasn t human. He was not? That would explain...a lot. If he was not human, then what was he? You mean you didn t know? He was your boss, and you had no idea who you were working for? How pathetic can you get. Don t toy with me, child! Don t you dare toy with me! I-- I don t... I do not know what came over me. I m not prone to anger. In fact, I m usually quite incapable of it. Must be the...the environment that s...(deep breath) I don t feel quite right, like there s something in here that s...calling to me. What are you doing to me? I don t know what you re talking about, Gordon. (swallows) No matter. I can...ignore this...it s so hot in here. Don t you feel it? The heat? I m freezing. Maybe you should lie down for a minute or two. (laughs) Maybe you should lie down, Ms Ryan. I actually have a good reason to be here, but you do not. After all, you are no longer a candidate in this race, are you? I may not become the new Guardian, but neither will you. The Balance will never accept you. Don t be so sure, April. I... That s your name, is it not? April? Yeah. I will be the Guardian. The Balance will have no choice. Not with you and the previous Guardian...gone. And I m...I m... There s something...here, isn t there? Someone s calling my name. Someone s... No. No! Not that, not here! You brought it here? You stupid bitch! What happened to him? (deep breath) I...I m alive again. You gave me back my life! I did? You don t sound like yourself. Are you okay? I do sound like myself. And I m better than I ve ever been, April. I m whole again! So...it worked? The joining of two halves? Magic and logic, order and chaos...I m in balance, now. I am Balance. And it s glorious! I m sorry for what I did to you, April. And to you, sir. I m sorry for...for everything. It wasn t you. Not all of you, anyway. It was me, but a misguided me. I wish I could undo all the harm I ve done to both worlds, both as Gordon Halloway and as the Chaos Vortex. But I can t undo my actions. All I can do is make sure they never happen again. And the only way to ensure that is by becoming the Guardian. You? The Guardian? It s my destiny, April Ryan, not yours. I was born to be the Guardian, and although the Vanguard almost managed to prevent that from ever happening, they didn t succeed. And now I m ready. Thanks to you. But what about me? If I m not going to be the Guardian...then who am I? That s something I cannot answer for you, April. Only you can do that. But I don t think the Universe is done with you. You are important. Just not in the way you d imagined. Stop! I never thought I would see this place again... It s cold. Was it always this cold? I...do not know. When I was here last, I did not feel much at all. Well, I m freezing. I spent more than one thousand years in this tower, and yet I cannot remember ever feeling warm or cold. Being Guardian, there is just the Balance, and our duty to it. You didn t feel anything? There are no emotions. Emotions interfere with the Balance. I was the conduit between magic and logic, between chaos and order. And I had to be...clean. That sounds horrible. It never felt that way. I was...content, as far as it was possible for me to be content. Until the very end, when I became restless. That s when you left the tower? I had no choice. The Balance forced me out. I was polluting the flows that passed through me, through this room, and it was time for someone to succeed me. So now it s...it s my turn. To be Guardian. Are you afraid? I ve never been so afraid in my life. A thousand years. Everything will be gone when I m...when I m done. My friends, my family...dead. My world probably changed beyond recognition... I know, April. I have experienced this myself. When I returned to Stark, I could not believe that all the things I knew, the memories of a life that I recalled as clearly as if it was only yesterday...they were all gone. I was lost, alone, dying...until the Vanguard picked me up from the street and imprisoned me. It shames me to say it, but that was a relief. To be fed, to sleep comfortably, to be warm... You have every right to be afraid. But consider this. Your sacrifice will be the salvation of mankind, of two worlds. What greater gift is there? What greater reward than to know you are like a god? Believe me, I could do without the reward. If there was any other way, I d embrace it in a second. But I won t shy away from this either. If it is my destiny, then so be it. Good. To wish for the loss of dreams and emotions would be wrong, but to acknowledge it in the face of your fears, this proves you are ready. Okay, so...what now? What do I do? Just walk to the edge of the disc. The tower will know what to do. If you are the new Guardian, the tower will embrace you. All right. Here goes. One thousand years... Now what? Nothing s happening. You are right. Then it is as I suspected. What? What did you suspect? That you are not the one chosen to take my place in the tower. You are not the Thirteenth Guardian. But if I m not, then-- He speaks the truth, April. He is to be the Guardian, now. It was always his destiny, even though it was taken from him by the Vanguard. We will begin the changing of guards now, Gordon. And you, April...thank you. Thank you for your sacrifice, your courage, your kindness-- Okay, stop. You re making me feel very self-conscious. I only did what had to be done. Which is more than most people would have done. Your journey here will be remembered, April Ryan. Remembered and retold for all time. Right now, I m only concerned about what s coming next. Where do I go, now? Where can I go? That is your choice to make. But do not fret, this world will not hurt you again. How do I get back to Stark...or Arcadia, for that matter? Walk. Walk until you are outside, and then go back inside. It is easy, from here. You can go anywhere you wish. I guess, then, that this is...goodbye. Perhaps we will meet again? Yeah. Why not? It s not an impossible thought. Anyway...you guys have an important job to get to, don t let me hold you back. Thank you. Goodbye. Yeah. Goodbye.
https://w.atwiki.jp/riftinfo/pages/272.html
== FEATURES == New Chronicles, epic storyline experiences for solo and duo players, become available with 1.5. See CHRONICLES, below. New Planar Attunement system lets you continue to grow your character past level 50 and choose how you want to enhance their abilities. Details under PLANAR ATTUNEMENT! Veteran Rewards are being added as a bonus for longtime Ascended. Master-mode Dungeons challenge even the most experienced and well-equipped players who come looking for a fight! See below for more details on what to expect and how to enter them. A new Weekend Warfront joins the mix - check out LIBRARY OF THE RUNEMASTERS, below! New competitive rewards have been added for purchase with high-level zone event currency. Find them on the Planar Goods merchants in Sanctum and Meridian! More details under ZONE EVENT REWARD UPDATES. The Golden Maw unleashes chaos from an abandoned kingdom across the sea, as the Ashes of History world event begins SOON! AddOns for RIFT will soon be going into live beta! These are optional tools that can be used to enhance your personal gameplay experience. = ASHES OF HISTORY - WORLD EVENT = Two dragons of the Blood Storm have been defeated, but four still remain. With Akylios' influence waning, the ancient Travel Stones, once buried, are on the verge of rediscovery. The cults of Laethys and Maelforge seek control of these long-abandoned portals to help them bring forth a future of fire and chaos. If Telarans wish to regain them, they'll need all of the Ascended help they can get! Keep an eye on your World Event UI for the start of this world event. = CHRONICLES = Chronicles, epic storyline experiences for duos and strong solo characters, begin rolling out with 1.5. The Chronicles of Attunement is a solo experience for all characters who reach level 50, congratulating them on their journey and introducing players to the Planar Attunement system. Duo or strong solo 50s can enter the Chronicles version of Greenscale's Blight or Hammerknell to take part in additional storylines separate from the Raid versions of these zones. The rewards for Chronicles - outside of taking part in the story itself! - include Planar Attunement experience, gear of use to newly-50 Ascended, and chances at unique artifacts, new and old vanity items, and mounts from prior events. Level 50 characters can access the new Chronicles window from the menu buttons on-screen or by pressing the 'J' key. Under times of high demand, Chronicles will use a queue system to make sure everyone gets their turn! = PLANAR ATTUNEMENT = Advancement doesn't stop at level 50; after the Chronicles of Attunement, you can start earning Planar Attunement experience to further customize and enhance your character! Planar Attunements provide base enhancements to your character's Calling from each Plane, and is not Soul-specific. Your experience bar will turn into a Planar Attunement meter when you reach level 50. The mouseover tooltip will indicate that you are earning experience toward Planar Attunement. You must purchase all Planar Attunement abilities of a given tier before you can begin spending points in the next tier up. Rested experience does not apply to post-level-50 Planar Attunement experience. = VETERAN REWARDS = Our players are what make RIFT possible - as a 'thank you' from us to you, additional bonuses are earned based on how long you've been with us in Telara. Veteran Rewards are calculated based on prior existing time subscribed as well as any purchased future subscription time on your account. For example, if you've been subscribed for 3 months and renew a 3-month subscription, you will receive 6-month Veteran Rewards at the time the renewal occurs. Check your in-game mailbox to receive Veteran Rewards! For additional details including the list of rewards and milestones, see http //www.riftgame.com/en/game/veteran-rewards.php = MASTER-MODE DUNGEON - DARKENING DEEPS = For those Ascended looking for a group-sized challenge, new Master Mode dungeons are underway, starting with Darkening Deeps. Intended for elite groups of Ascended, these Master modes may require you to use multiple roles and advanced tactics including crowd control and support souls. Epic rewards await those who successfully complete these dungeon modes; dropped items are more powerful than tier 2 Expert gear and provide an alternative to Raid Rifts and entry Raids for gear. There are rumors of a few super-powerful items to be found as well! Groups wishing to tackle Master Mode dungeons must form up and enter the zone with the Master dungeon difficulty selected. Master Mode groups cannot be formed through the Looking for Group tool. = NEW WEEKEND WARFRONT - LIBRARY OF THE RUNEMASTERS = A new Warfront joins the weekend rotation - this one in an all-new setting! Within the depths of Hammerknell, Guardians and Defiants fight to take control of abandoned Dwarven Rune vessels. With the ability to bind powerful planar beings, these artifacts could prove invaluable to the armies of Ascended. Join the fight to control these powerful vessels - but be warned, the longer one is within your grasp, the more its dark power will eat away at your soul. Earn points for your team by holding the relic as long as possible. None can withstand the power of the relic for too long, though, and the carrier will take an increasing amount of damage until they die. Points can also be gained by defeating enemy players. = ENDGAME RIFT ZONE EVENT REWARD UPDATE = Awesome new weapons, armor, and Synergy Crystals have been added to the Planar Goods merchants that can be purchased with Inscribed Sourcestone - these are expert-level equipment and worth checking out as a means of gearing up your character! Combined Crystal sourcestone and Inscribed Sourcestone into a single currency for end game rift rewards. Crystal Sourcestone has been removed and any existing Crystal Sourcestone will automatically be converted into Inscribed Sourcestone. Added Inscribed Sourcestone drops to all high level events, Rifts, and Rift related daily quests. Significantly increased the rate in which players can obtain Inscribed Sourcestone. Items that used to cost Crystal Sourcestone have had their costs converted to Inscribed Sourcestone. = WARFRONT ACCOLADES = A new Warfront Accolade callout system gives recognition and group bonuses to Favor, Experience, and Prestige for completing a variety of certain feats in Warfront PvP. Example feats include the defeat of two opponents at once, defeating multiple opponents in a row without dying yourself, or for saving a teammate from the brink of death with a well timed heal. There are even Warfront-specific feats for unique actions! = GUILD WALL = A new tab in the Guild UI allows members to post messageboard-style updates for all guild members to see. Use it to set up Raids, Events, or just to coordinate with friends who may not be online at the same time. Permissions allowing members to post on the Guild Wall, or to delete posts, are set under the Rank permissions settings. GENERAL GAMEPLAY You can now interact with merchants, quest NPCs, and Healer NPCs while they are in combat! This should help in some situations where a great many invaders are present. Trinkets and other usable-equippables will now enter their cooldown period when equipped. Quantum Sight and Omen Sight now last 15 minutes. The Planar Vendors in Sanctum and Meridian have been reorganized to hopefully make them more user-friendly. A number of the goods available have been repriced. Ascended Powers are now on their own merchant in Sanctum and Meridian. Fixed an edge case with master looting where a group could become ineligible for assigned loot. Fixed a bug where characters could end up with multiple stacks of Soul Exhaustion. Fixed the message 'Dummy has decayed from [item] appearing whenever a temporary enchantment was applied to an item. NPCs now give a more descriptive error message when you attempt to turn in too many repeatable quests in a single day. If you try to pay for a cash-on-delivery mail attachment multiple times, we don't actually charge you more than once. When right-clicking stackable items to move them into a Guild Bank, they will be merged into any existing stacks in the bank if there is room. Quests that share updates with party members will now also share across the whole raid, not just within your raid group. Using click-to-move no longer acts bizarrely if you click on a floor above or below your character. Smart Targeting now actually changes your target to the one chosen by your ability. CHAT SYSTEM UPDATES You no longer need to be Prestige rank 2 to join the World Defense chat channel. Characters will be added to the World Defense channel when reaching level 50 - current level 50s will be added automatically after the update. Combined some of the level range chat channels - new channel ranges are Level 1-29, Level 30-49, and Level 50 chats. When your character is automatically added to a new level channel (when reaching 30 or 50), we'll no longer also remove you from the old one. RIFTS AND INVASIONS A new zone event weekly quest is available from Raj Tahleed in Meridian and Abbess Katia in Sanctum. Increased the experience gain around Rift activities - a small increase to experience gained from Rifts, a moderate increase for footholds and Major Rifts, and a large increase for zone event Colossi! The Defiant's Flare and Guardian's Flare abilities now summon more numerous and stronger assistants to help take down an enemy foothold. The ability cooldown is now 2 minutes. Raid Rift tears no longer time out and disappear. Guardian or Defiant invasions summoned by Ascended Abilities should more reliably assist each other. Anti-Planar Augmentation and Blessed Champion abilities now have a duration and cooldown of 1 minute, instead of the previous 30 second duration and 5 minute cooldown. After invaders take over a location they will start stacking the 'Burning Out' debuff, causing them to take increased damage for each stack. Player pets no longer deal reduced damage to Invaders. Zone event broadcasts should now always contain the name of the zone the event is starting in, rather than just an area within the zone. Between the high level zones - Stillmoor, Shimmersand, and Iron Pine Peaks - only one zone event will be active at a given time. Raid Rift tears now have a unique map icon. When a PvP Rift is active in a zone, the activity icon will be visible on your main map, which has a tooltip giving info about the active Rift and event. PvP Rifts will also be visible on the main map when zoomed in, even if you're not currently in the zone. LOOKING FOR GROUP The Random Daily Dungeon completions via the LFG tool now also award experience for Planar Attunement, where appropriate for your level. Stats contributed from armor set bonuses now count toward tier requirements when looking for dungeons. Fully LFG-formed groups now default to having the tank set to leader. LFG groups can now vote kick someone who is not in the instance. You can also access other useful things from the party member's right click menu even if they are not in your instance - promote, mark, invite to guild, friend, etc. Fixed a case where you wouldn't be able to use the Leave Dungeon option if you entered an LFG dungeon from within another dungeon. Two-player parties that disband during a LFG queue pop no longer leave an orphan window on the screen. Characters who level while queued in the LFG system will not be kicked for forgetting to spend Soul Points for a couple of levels. Once you leave the queue for any reason you will have to spend those Soul Points before you can rejoin it. LFG players who are briefly disconnected but still in the group will no longer cause unusable replacement popups on the group leader's screen. Killing the first boss in a normal dungeon will properly remove the party's LFG cooldown debuff, much like the Expert dungeons do. Party leaders that are overleveled for their LFG instance can now successfully use the Find Replacement popup if needed. Leaders of raids with 5 players or less can now enroll them in the LFG queue, even if more than one group exists in the 'raid'. Parties queued for LFG will remain in the queue when converted to raid, as long as they meet the 5 player or less limit. Leaders of LFG raidframe groups can now change the order of players within the party. The soul respec window will now warn you that respeccing may kick you from an LFG queue, depending on how much you change! The LFG system will no longer get confused if you add a party member during a dungeon queue pop. It also won't forget group member names if someone is in a Warfront when the window comes up. Attempting to use Master Looter to grant loot to a member who is offline now has a more useful error message. GUILDS Guild Perk Bloodthirsty Duration increased to 10 seconds, percentage healed lowered to 5-15% healing, and now cannot trigger a second time while active. Found and removed a weekly guild quest that had an incorrect level set on it and would result in only 2 quests being offered, rather than three, in a particular week. COMBAT Fixed a bug that caused passive abilities to not apply on pets if they were already summoned at the time of login. Also fixed a bug with item abilities not triggering on pets if the item was equipped prior to the pet being summoned. Area effect heals that were using up a heal count on a dead friendly target will no longer do so. Fixed an issue causing tooltips from some abilities (most trinkets, in particular) to display inaccurate values for damage and healing when the character has active effect that modify their incoming/outgoing damage or healing values. Your camera angle will no longer change when struck by an NPC using Thunderous Kick. ==SOULS== Cleric mana pools will now increase just a bit more from gains in Intelligence. Fixed an issue causing some passive abilities to linger after resetting your Soul Points. CLERIC CABALIST All Sigils are now area of effect on the target rather than ground targeted area effects. Ravaging Darkness The damage from Ravaging Darkness itself is now properly converted into healing. Reversal of Fortune No longer causes you to be hit by your own Decays. Dark Water Fixed tooltip inconsistencies. Symbol of the Ancient Removed the extra comma from the tooltip. Curse of Discord, Curse of Solitude Both now specify in their tooltips that they will not stack with each other. DRUID Fae Blast Now properly generates aggro. INQUISITOR Corporal Punishment Now grants a flat 50% chance to gain increased damage to your Life and Death based abilities for 5 seconds. Does not scale based on points spent in the Inquisitor soul. JUSTICAR Bolt of Radiance Removed the secondary taunt effect that required Mien of Leadership. Provoke Now available with 12 points in Justicar. Taunts the target, forcing them to attack the Justicar for 3 seconds. Does not trigger a global cooldown. Interdict No longer has a delay before actually interrupting the target. PURIFIER Ancestral Flame Improved the way the shield absorb bonus is calculated from having points in Disciple of Flame - the net result is a higher amount absorbed by an Ancestral Flame proc when you have both abilities purchased. Rite of the Ancestors Corrected the tooltip on the effect. SENTINEL Serendipity Now grants a flat 40% chance to reduce the casting time of your next heal. Does not scale based on points spent in the Sentinel soul. Lasting Invocation This now considers both the healing applied as well as overhealing done by Healing Invocation for determining the amount of the heal-over-time portion. Vigilance Rank 2 is no longer blocked by the Latent Blaze debuff. SHAMAN Lust for Blood Now grants a flat 45% chance to deal additional damage on your next Physical hit. Does not scale based on points spent in the Shaman soul. Vengeance of the Primal North Corrected the effect tooltip. TEMPLAR [PvP] Nysyr's Brand Increased cooldown to 10 seconds. WARDEN Overflow Now grants a flat 40% chance to proc an additional heal on your target. Does not scale based on points spent in the Warden soul. MAGE Warlock's Opportunity and Dominator's Quick Thinking no longer stack with each other. Opportunity has a higher priority and will be applied if both would be up at the same time. Fixed an issue where using two Charge-consuming abilities at the same time would only have the first one consuming Charge. ARCHMAGE [PvP] Nenvin's Lament Fixed an issue where a previously cast spell would consume Nenvin's Lament if it was cast before the prior spell finished hitting the target. ARCHON Disorient Now triggers Swift Control when the stun portion successfully lands, instead of when the confuse portion hits. Rock Slide Fixed an issue where the last tick of Rock Slide would remove 10 Charge but deal no damage and no buff stacks if you had between 10 and 19 Charge at the time of the last tick. Leeching Flames Multiple Archons can now have Leeching Flames up on the same target. No longer triggers the Elementalist ability Icy Carapace. Opportunity procs from the Warlock soul no longer gives Archon auras a casting time if the Archon has branch abilities making them instant. DOMINATOR Charged Shield, Mass Charged Shield Shield damage now checks for damage buffs and debuffs at the time the damage occurs. Mass Charged Shield Fixed a bug with the tooltip of Rank 2-4 of this spell where the damage was not being displayed correctly. Death's Edict, Mental Shock Now deals damage even if the target is immune to the stun portion of the effect. Swift Control Updated the description to help clarify how this spell functions. Improved Charged Shield Updated the description to indicate that it increases the base damage of an ability. Pets will now be able to attack enemies affected by the root from Storm Shackle. Quick Thinking No longer consumed by abilities that you've spent soul points to make instant-cast, such as Chloromancer's Bloom. ELEMENTALIST Fixed an issue with the Water Elemental's Icy Chains ability that prevented the root from being cleansed. Sever Bonds Can now be cast while silenced. NECROMANCER Last Gasp Can now critically hit. Flesh Rot Updated the description to indicate that it increases the base damage of an ability. Symbiote Updated ability description to clarify that it applies to the base healing of Essence Link. Fixed an issue where Blood Spike on the Skeletal Zealot was not correctly reducing its cooldown when it consumed a stack of Deathly Calling. Corpse Explosion Fixed a bug where this wouldn't trigger if used on another player. PYROMANCER Due to the below changes, characters with soul points spent in Pyromancer will receive a free soul respec. Withering Flames Can now critically hit. Burning Shield Now absorbs 50% of the damage received, up to the indicated amount. It no longer has restrictions on when it can be cast. Ground of Power updates Renamed to Glyphs of Power. Glyphs of Power is now an instant cast self-buff with a 1 hour duration. This buff provides the same bonus to Fire abilities and increase to damage taken that Ground of Power did, but only applies the bonus while the caster is standing still. Now also increases mana regeneration. PVP - Glyphs of Power The bonus to Fire damage from Glyphs of Power in PvP combat is 5%. Improved Ground of Power Renamed to Improved Glyphs of Power. Retains the same effect on Glyphs of Power that it had on Ground of Power. Improved Grounding Removed. Improved Flame Jet - New Ability Grants Flame Jet a 33-100% chance to knock back targets it hits. Available after spending 5 points in Pyromancer. Wildfire The buff can now be clicked off or otherwise removed. Flicker Can now be cast while silenced. STORMCALLER Absolute Zero This will no longer be consumed if cast immediately after Arctic Blast or Icicle, before those spells hit the target. Building Storm The stacking buff is now consumed at the point of casting a Hypothermia ability, rather than being consumed at the time damage is dealt. Storm Guard Fixed a case where Storm Guard would not place a stack of Electrified on enemies it damaged. Icy Vortex Will no longer snare an enemy if they are already snared. Will still apply Hypothermia with each hit. WARLOCK Defile Fixed an issue where the last damage tick was not occurring. Sacrifice Life Mana No longer prevented from returning mana when used with Empowered Darkness active. Dark Fury Now deals damage even if the target is immune to the Stun portion of the effect. Damage from Warlock Armor and Dark Armor now checks for damage buffs and debuffs at the time the damage occurs. Charge consuming abilities now properly consume Charge when used while Empowered Darkness is active. Opportunity No longer consumed by abilities that you've spent soul points to make instant-cast, such as Chloromancer's Bloom. ROGUE Increased Energy regeneration rate to 23 per second. General gameplay goals for the rogue update - Competitive PvE Alternatives to Sabodancer, both melee and ranged. - Competitive PvP DPS. You should fear seeing a Rogue the same way you see a Warrior. Of equal Prestige Rank, the two should be capable of providing a similar amount of PvP threat. - Survivability improvements. Some self heal improvements and vampiric-type Healing Siphons - Abilities that reduce the healing intake capacity of one's target, with a portion of the stolen amount going to the rogue. - Better synergies between souls. - More utility without giving up the majority of their DPS to get it, bringing them closer in line to the flexibility that other callings have. - Large pack tanking improvements - Improvement to threat on multiple mobs - Running capacity remains -- BUT, Double-teleport-invulnerable runner (the "bugged" one) goes away. - Reduction in required reliance on "unfair" tactics (invuls, slips, etc) via adding true competitive power ASSASSIN Gameplay goals More up front damage, less reliance on super-long, annoying DoTs. Better poisons. Less "waste a finisher to apply a short buff." Slip Away should not be a requirement to compete. Virulent Poison, Lethal Poison, Leeching Poison, Debilitating Poison, and Serrated Blades no longer trigger damage shield effects. Baneful Touch No longer a combat finisher ability. Now a self buff that increases the damage of all weapon enchantments by 20%. Unlocked after spending 20 points in Assassin. Leeching Poison The healing granted has been increased. Now unlocked after spending 14 points in Assassin, with an additional rank added at level 50. Debilitating Poison Updated functionality. The Assassin coats their weapons in poisons, and each weapon attack has a 20% chance to deal additional Water damage and drain 5 Energy, 5 Power, or 3% of the target's maximum mana up to a cap of 500 per hit. Lasts for 1 hour. Up to 2 weapon enchantments can be applied at one time. Poison Mastery Now also increases the Attack Power of the Assassin's poison-coated weapons by 15-75%. The chance for it to trigger has been increased to 4-20%, up from 2-10%. Enduring Brew Ability changed - now instantly heals the Assassin for a large amount of health, with a 1 minute cooldown. Backstab Attack Power damage bonus increased to 150% from 100%. Assassinate An additional 150% damage bonus from Attack Power is applied to this attack, up from 100%. Now also completely ignores armor on the target. Exposed Weakness The additional damage taken by the target is now increased by the Assassin's Attack Power. No longer on the global cooldown and has a 20 second ability cooldown added. Energy cost reduced to 10 from 20. Physical Trauma Ability changed - now increases the damage of Puncture, Jagged Strike, and Impale by 20-40% , and the damage of Final Blow on an impaled target by 20-40%. Slip Away Changed slightly - the Assassin is no longer immune to damage after using Slip Away. Any damage taken while Slip Away is active will not bring the Assassin out of stealth. Cut and Run - New Ability Available after spending 20 points in Assassin. Removes all control and movement impairing effects. Not on the global cooldown. Serpent Strike Energy cost reduced to 10 from 20. Impale Damage has been increased. Duration increased to 20 seconds, up from 16. Hidden Veil Fixed a bug where this wasn't working properly or would enter a cooldown period when you also had Camouflage, Step Into the Shadows, or Slip Away. BARD Gameplay goals A little more low level survivability - More of a reason to take this as a 3rd solo soul if you're inclined to get some more survivability back. Motif of Renewal - New Ability Unlocked after spending 6 points in Bard. Heals the Bard over 15 seconds, does not stack with Motif of Regeneration. Triumphant Spirit Healing bonus is now applied to Motif of Renewal. Motif of Regeneration Fixed a bug where this would end prematurely when another grouped Bard used their Motif of Regeneration. BLADEDANCER Gameplay goals Should be a viable in-your-face combat rogue. Combat Culmination Corrected the tooltip on this ability - it now indicates that unused combo points are refunded at 10 Energy per point (rank 2) or 15 Energy per point (rank 3). Rhythmic actions no longer cause Exhaustion; instead, only 1 Rhythmic Action can be active at a time. Weapon Barrage Removed the damage component of this interrupt ability. Strike Back Now triggers off of dodges as well as parries. Compound Attack Damage dealt is no longer reduced when hitting 2 or 3 targets. Now affects up to 5 targets, up from 3. Turn the Tide Whenever you dodge or parry an attack, it now also reduces the damage you take by 5-10%. Contra Tempo Functionality changed. Increases the Attack Power damage bonus to your Quick Strike and Precision Strike by 5-10%. The bonus is increased by 12% for each point spent in Bladedancer above 31. Counterbalance Ability changed. Now reduces the cooldown of all Rhythmic Actions by 15 seconds. Flash of Steel Now unlocked after spending 10 points in Bladedancer. A rank 7 of this ability has been added. Twin Strike The offhand attack now hits up to 4 enemies, increased from 1 other enemy. Unabating Steel Available after spending 25 points in Bladedancer. The Bladedancer becomes immune to all control and movement impairing effects after using Flash of Steel. Blade and Soul Parity Also increases the Bladedancer's Critical Hit damage by 50%. Double Coup Functionality has been changed. Now increases the damage of Keen Strike, Quick Strike, Precision Strike, and Twin Strike by 75%. False Blade, Dauntless Strike Duration is now 20 seconds for 1 Combo Point, 30 seconds for 2 Combo Points, 40 seconds for 3 Combo Points, 50 seconds for 4 Combo Points, and 60 seconds for 5 Combo Points. INFILTRATOR [PvP] Cleanse Soul No longer takes you out of stealth when used. MARKSMAN Gameplay goals No longer suffers an identity crisis around being the mobile-soul-that-requires-mostly-stationary-play. Pedestals are gone. Sniping remains. They get enchanted Ammo buffs (via their new "Munitions" line), and can bring one more ability into an AE rotation. New survivability as well. Better synergy. Due to the below changes, characters with soul points spent in Marksman have received a free soul point respec. Marksman's Pedestal and Sniper's Pedestal have been removed. Hit and Run Removed. Improved Hit and Run Removed. Swift Shot, Empowered Shot, Deadeye Shot, Rapid Fire Shot Damage increased. Strafe Damage increased. An additional 100% bonus from Attack Power is added to this attack. Four new weapon enchantments for ranged weapons have been added. Only 2 weapon enchantments can be active at one time; does not stack with Assassin poisons or Nightblade weapon enchantments. Electrified Munitions Unlocked at 14 points. Ranged weapon attack abilities deal additional Air damage. Damage is increased with points spent in Marksman above 14. 1-second internal cooldown on this ability. Rending Munitions Unlocked at 28 points. Your ranged weapon attacks ignore 25% of the target's armor. Vampiric Munitions Unlocked at 18 points. Ranged weapon attack abilities have a 20% chance to place a curse on the target, reducing their healing taken by 50% for 15 seconds. The Marksman is healed for 50% of any healing the cursed target receives. The healing siphon works for both overhealing and incoming healing from procced effects and takes precedence over other healing debuffs on the target. Silver Tip Munitions Unlocked at 51 points. Ranged weapon attack abilities debuff the target, causing them to take an additional 2% damage from the Marksman for 10 seconds. Stacks up to 10 times. Multiple Marksmen can stack the debuff on the target, but are only affected by their own application. 1-second internal cooldown on this ability. Controlled Fire - New Ability Available with 38 points spent in Marksman. Reduces the Energy cost of all ranged weapon attack abilities by 10% and increases the Attack Power damage bonus by 10%. The bonus is increased by an additional 5% for each point spent in Marksman above 38. Deaden Energy cost reduced to 10 from 40. Lightning Fury Can now be cast instantly. Energy cost reduced to 30 from 40. Single Minded Focus Ability changed - now increases the damage of all single target damage abilities by 1-5%. Increased Fire Power Effect is now triggered on all critical hit attacks. Rapid Extrication Now reduces the cooldown of all Marksman abilities by 15-30%. Barbed Shot Moved to a 16 point root ability. Penetrating Shots Now works with both ranged and melee weapon physical attacks. Also ignores 5-25% of the target's armor, up from 4-20%. Master Archer Ability changed - whenever you are standing still, damage with ranged weapons is increased by 5-25%. Fan Out, Crossfire, Lightning Fury Can now hit up to 8 targets, increased from 4. Collateral Damage Increases the damage of all ranged weapon area of effect attacks by 15-30%. The Hammerknell Synergy Crystal for Marksman has an update 2-piece bonus Marksman Finisher abilities have a 20% chance per combo point spent to reset the cooldown of Empowered Shot and cause the next Empowered Shot to be instant. 4-piece Hammerknell Synergy Crystal bonus has been updated with the above changes now increases the damage of Electrified Munitions by 50%. NIGHTBLADE Gameplay goals Some more survivability, without having to rely on pure immunities. Hellfire Blades, Smoldering Blades, and Fell Blades no longer trigger damage shield effects. Primal Strike Now deals Death damage instead of Physical damage. Primal Death Now increases the damage of Primal Strike by 5-15%. Enkindle Ability changed to increase the Attack Power bonus of your Fire and Death based attacks by 15-30%. Living Flame Increased the damage bonus from Attack Power by an additional 50%. Twilight Transcendence Ability changed; it now removes all curable harmful effects, reduces damage taken by 50%, and heals the Nightblade for 50% of their max health over 4 seconds. Fell Blades Available after spending 16 points in Nightblade. Now causes weapon attacks to have a 20% chance to deal Death damage and curse the enemy, reducing healing on the target by 50%. The Nightblade receives 50% of any healing on the cursed target. The healing siphon works for both overhealing and healing that comes from procced effects and takes precedence over other healing debuffs on the target. Fiery Chains An additional 50% damage bonus from Attack Power has been added. Now unlocked after spending 32 points in Nightblade. Now grants a Combo Point when used. Each additional target affected has a 50% chance to grant an additional Combo Point. Nightstalker Functionality has changed. Your Blazing Strike, Flame Thrust, Dusk Strike, and Twilight Force now deal 5-15% more damage and an additional 10-30% damage if the enemy is below 30% health. Weapon Flare Now grants a Combo Point when used. RANGER Gameplay goals Synergizes with other souls better. No longer overly dependent on Shadow Fire. Killing Focus Now increases the damage of both melee and ranged weapon attacks by 2-4%. Double Shot All ranged weapon attacks gain a 10-50% chance of firing an additional shot. Shadow Fire Now increases your damage with ranged weapons by 13% for 25 seconds. The bonus to damage is increased by 1% for every point spent in Ranger above 14, to a maximum of 50%. Master Huntsman The Dire Wolf's Maul now infects the target, reducing healing taken by 10-50% - increased from 6-30% healing reduction. Your Blood Raptor's Bloodied Blow now has a 20-100% chance to double attack, increased from 5-25%. Divert Rage Updated tooltip to better indicate that the threat transferred to the pet is the threat generated by the Ranger in the 10 seconds after using the ability. Rain of Arrows Cooldown reduced to 6 seconds from 8. Bloodied Blow Damage has been increased. RIFTSTALKER Gameplay goals Offensively synergizes through +AP and reflect shields. Some new multi-target threat coolness here too. You should be able to take some Riftstalker without flooring your DPS, as melee souls' ability to close all currently lives in this tree. Please Note! Further high end tanking updates will be coming in a minor update following the 1.5 release. Due to the below changes, characters with soul points spent in Riftstalker have received a free soul respec. Guardian Phase Threat generation increased to 200% from 100%. No longer purgeable. Stalker Phase Effect is no longer purgeable. Now adds a 10% damage bonus when activated. Plane Shifting adds another 15% damage bonus for 10 seconds. Planar Strike, Phantom Blow, Rift Disturbance, and Shadow Blitz Reduced the threat generated by these abilities. Shadow Blitz An additional 50% damage bonus from Attack Power has been added to this attack. Now awards 2 Combo Points. Shadow Stalk Now removes all control and movement impairing effects. While in Guardian Phase, the Riftstalker Plane Shifts toward the target, instead of to behind the target. Annihilate Damage increased. Now adds a buff that increases Attack Power by 15%, rather than a fixed value. Stalker Phase Effect is now triggered after using any Plane Shift abilities. Increases damage by 5% when active. Rift Barrier Now absorbs both physical and non-physical damage. Additionally, the absorbed damage is reflected back on the attacker. Improved Rift Barrier Removed. Planar Vortex - New Ability Whenever the Riftstalker Plane Shifts, they gain Planar Vortex which lasts for 8 seconds. Deals the amount of your weapon damage every second to surrounding enemies and generates a large amount of threat. Effect can only be triggered when the Riftstalker is in Guardian Phase. Hasted Time Increased the speed buff granted after Plane Shifting by 25-50%, up from 15-30%. Can be triggered once every 10 seconds. No longer stacks with the Bladedancer's Sprint and the Marksman's On the Double. Freedom of Movement Effect is triggered after Plane Shifting and can only occur once every 10 seconds. Shadow Assault The damage bonus from Attack Power has been increased to 100%, up from 50%. While in Guardian Phase, the Riftstalker Plane Shifts toward the target instead of to behind the target. Now awards 2 Combo Points. Shadow Mastery Now a 2-point ability that reduces the cooldown of your Plane Shift abilities by 10-20 seconds. Phantom Blow Now has a 10 second cooldown. The stack size has been reduced to a single stack and reduces damage taken by 6%. Rift Guard Now absorbs damage up to 250% of your maximum health, up from 150% for a 51-point Riftstalker. Shadow Guard - New Ability Available after 25 points spent in Riftstalker. When you use Phantom Blow, you gain Shadow Guard for 20 seconds, reducing Physical damage taken by 1-5%. For every 1000 Armor you have, you take 1% less Physical damage up to 20% additional bonus. Planar Disruption - New Ability Unlocked with 22 points spent. Attempts to disrupt the target's spell casting. Not affected by global cooldown. Physical Wellness - New Ability Unlocked with 46 points spent. Increases the maximum health of party and raid members by 1500. Lasts for 20 seconds. Defer Death Reworked the functionality. When struck by a killing blow within 30 seconds, the Riftstalker gains an absorption shield that absorbs all incoming damage for up to 50% of their max health over 15 seconds. Instigate No longer triggers the global cooldown. Guarded Steel, Annihilate Duration per combo point is now 20 seconds for 1 Combo Point, 30 seconds for 2 Points, 40 seconds for 3 Points, 50 seconds for 4 Points, and 60 seconds for 5. SABOTEUR Gameplay goals Use of bombs should not be a DPS downgrade. Annihilation Bomb, Chemical Bomb, Fragmentation Bomb An additional 200% damage bonus from Attack Power is applied to these attacks. Base damage increased. High Explosives Now have a chance to crit on each tick instead of only the first tick. Damage increases with additional points spent in Saboteur above 44. Residual Shrapnel Functionality changed. Your Blast Charge deals an additional 35% damage over 6 seconds, and Shrapnel Charge deals an additional 35% damage over 6 seconds. Time Bomb An additional 200% damage bonus from Attack Power is added to this attack. Damage has been increased. Updated Saboteur 2-piece bonus on the Hammerknell Synergy Crystal It now also increases the damage of Fragmentation Bomb and Chemical Bomb by 30%. WARRIOR Reactive abilities have been given a 1.5 second shared internal cooldown which will keep multiple reactives from being used simultaneously. This will affect Flesh Rip, Frenzied Strike, Inescapable Fury, Disarming Counterblow, Paladin's Reprisal, Retaliation, and Turn the Blade. Spell-interrupting abilities that are not combat finisher abilities no longer deal damage and only interrupt the casting of the target. This affects Bash, Face Slam, Flinching Strike, and Furious Rage. Single-target taunts are no longer on the global cooldown. These include Spark, Shield Throw, Sergeant's order, and Grim Lure. Due to this change, the damage component has been removed from Spark and Shield Throw. Grim Lure, Spark, and Shield Throw Changed the projectile effect on these abilities. The taunt effect now triggers at time of use and not when the projectile hits. BEASTMASTER Pack Mentality Fixed a case where this effect was removed when spending a soul point. CHAMPION Bloodthirst This ability is now on the global cooldown. Due to this the damage has been increased and it now grants an attack point. PALADIN Light's Decree Fixed a bug with the debuff tooltip to indicate it triggers off of single target attacks. Paladin's Devotion Can now be used while snared or rooted and will properly remove those effects. Paladin's Reprisal Can now be used while wielding a 2-handed weapon when under the effect of the Vindicator soul's ability, 'The Art of Defense'. Sweeping Strike Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. PARAGON Wrist Strike No longer blocks Break Free abilities. Predictable Movements Fixed an issue that could cause Predictable Movements to not work at all. This should no longer lose charges when the Paragon uses one of their own abilities. Reaping Harvest Ability will show as unavailable while wielding a 2-handed weapon. REAVER Creeping Death Fixed a bug causing rank 2 through 4 to not properly snare the target. RIFTBLADE Riftwalk Riftwalk now always places you behind your target. Fixed a tooltip bug which stated that Riftwalk stunned the target instead of rooting them. The ability function hasn't changed and still roots the target. Avatar of the Rift Fixed a bug allowing the damage shield to hit the attacker for each tick of a damage over time ability, or to trigger from auto-attacks. It no longer triggers from auto-attack damage and only applies on the first tick of a damage over time ability. Earth Burst Fixed a tooltip typo that listed the snare duration as 0 seconds. VOID KNIGHT Ragestorm Fixed a case allowing Elemental Touch to trigger off of both the initial hit damage as well as the elemental hit. WARLORD Combat Awareness Updated tooltip to better indicate that the ability generates significant threat.
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元ネタ:ウィ・ウィル・ロック・ユー(原題We Will Rock You Queen) 作:ヤジタリウス Has to be said it s a big news Frayin in the hot seat, help me with big deal anyway You get glad and your chance You get resonance Tricking yourself into thinking of advance Got it! You will you will back them You will you will back them Has to be wrong with marred run Shuttin out the sun, forsake the fun for ban anyway You get word just to reword It s furtherance Leavin your manner falling into stance You will you will back them So what now? You will you will back them Has to be, all told, sorry guys Agreein with yea and nay, partake in such a piece anyway You get glad and your chance Get to precipice You guys take yea up on yourself for your patience We will we will back you Got it! We will we will back you Just not ever We will we will back you We will we will back you So what now? 検索タグ Queen その他ネタ フルコーラス ヤジタリウス 洋楽 メニュー 作者別リスト 元ネタ別リスト 内容別リスト フレーズ長別リスト
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ゲーム情報(登録されているタグ) シリーズ>Serpent of Isis ジャンル>アイテム探し ジャンル>パズル 製作会社>不明 言語>英語 コメント欄へ移動 ゲーム配布ページ 英語 http //www.bigfishgames.com/download-games/11038/serpent-of-isis-your-journey-continues/index.html 日本語 紹介文 Find the Tomb of Isis and finish the search that Robert’s Grandpa started! Travel the globe and find clues that will help on your search! After Professor Thomas Penroy is kidnapped, it’s up to you to take over the hunt for the legendry Tomb of Isis in this perplexing Hidden Object Puzzle Adventure game. Unravel ancient mysteries and solve incredible riddles in Serpent of Isis – Your Journey Continues! Incredible gameplay Fantastic graphics Play The Serpent of Isis Check out our Blog Walkthrough Get the Strategy Guide! 画像 « » var ppvArray_0_74b2ceeec0b29a4474bf13207195bce1 = new Array(); ppvArray_0_74b2ceeec0b29a4474bf13207195bce1[0] = http //w.atwiki.jp/bfgmatome/?cmd=upload&act=open&page=Serpent+of+Isis%3A+Your+Journey+Continues&file=en_serpent-of-isis-your-journey-continues-screen1.jpg ; window.onload=function(){ ppvShow_0_74b2ceeec0b29a4474bf13207195bce1(0); }; function ppvShow_0_74b2ceeec0b29a4474bf13207195bce1(n){ if(!ppvArray_0_74b2ceeec0b29a4474bf13207195bce1[n]){ alert( 画像がありません ); return; } ppv_0_74b2ceeec0b29a4474bf13207195bce1$( ppv_img_0_74b2ceeec0b29a4474bf13207195bce1 ).src=ppvArray_0_74b2ceeec0b29a4474bf13207195bce1[n]; ppv_0_74b2ceeec0b29a4474bf13207195bce1$( ppv_link_0_74b2ceeec0b29a4474bf13207195bce1 ).href=ppvArray_0_74b2ceeec0b29a4474bf13207195bce1[n]; ppv_0_74b2ceeec0b29a4474bf13207195bce1$( ppv_prev_0_74b2ceeec0b29a4474bf13207195bce1 ).href= javascript ppvShow_0_74b2ceeec0b29a4474bf13207195bce1( +(n-1)+ ) ; ppv_0_74b2ceeec0b29a4474bf13207195bce1$( ppv_next_0_74b2ceeec0b29a4474bf13207195bce1 ).href= javascript ppvShow_0_74b2ceeec0b29a4474bf13207195bce1( +(n+1)+ ) ; } function ppv_0_74b2ceeec0b29a4474bf13207195bce1$(){ var elements = new Array(); for (var i = 0; i arguments.length; i++){ var element = arguments[i]; if (typeof element == string ) element = document.getElementById(element); if (arguments.length == 1) return element; elements.push(element); } return elements; } videoプラグインエラー 正しいURLを入力してください。 備考 レス一覧 28 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/26(土) 18 25 17.92 ID SKzGXQtv Serpent of Isis スクリーンショットでみるかぎり、 主人公が不細工になってる~?? 29 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/26(土) 18 42 34.00 ID YvNyS18k お、サーペントオブイシス続編きt……これ、だれ? 出オチならぬ、出ポカーン(゚∀゚)デスカー 前作、ゲームは面白かったしポカーンの続きが見れるのは楽しみだったし 即ポチする気満々だったんだけど主人公の顔どうしちゃったんですかー . 28 なってるなってる もとから赤鼻でアゴ青々としてたし、特徴は前作に忠実なんだけど目がw 30 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/27(日) 01 44 52.29 ID Y5j7qGAl お試しやってみたけど本当にこのおじさん誰って感じ... しかもしょっちゅう画面に出て来るw でも相変わらずゲーム自体は楽しいので 我慢してたらそのうち慣れるかな...前の顔けっこう好きだったのにな。 35 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/27(日) 16 07 47.90 ID PouJ4LUN ぅわあ、本当だ。 今メルマガ見てびっくりした。サーペントオブイシス、主人公すごい濃w きんどーさんに埋められてNO-! とかいいそう。 37 名前: 名無しさんの野望 [sage] 投稿日: 2011/02/27(日) 16 25 42.82 ID T5F3JdGF . 35 自分もそれ思ったwww 365 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/06(水) 01 34 16.86 ID 38732nhI サーペントオブイシス続編、ボリュームあるな 主人公が見れば見るほどクマ先生に見えてくるけど 561 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/20(水) 20 01 41.86 ID PlTQUv0c 謎解きアドベンチャーで何かお勧めありませんか? 今のところ体験版で気になった3つをプレイしました Mystery of Mortlake Mansion(裏世界表世界が面白い。マップから移動できて楽。 13th Skull(日本語版プレイ、面白かったが少し短い・・ Shiver Vanishing Hitchhiker(適度に怖いし懐中電灯楽しい!絵が綺麗 569 名前: 名無しさんの野望 [sage] 投稿日: 2011/04/21(木) 16 59 48.94 ID knwLoWas . 561 あともう1個、主人公が別人風味の The Serpent of Isis Your Journey Continues もけっこうよかったよ。 コメント コメント すべてのコメントを見る トップページに戻る
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It s a sort of urban water cooler legend. "Whatever happened to Alvin Peats?" No one knows, but there are lots of theories. Some say they ve heard he s being kept alive by machines, and that he still controls WATIcorp. It s the kind of thing you have a good laugh at. He wasn t just hooked up to a machine, Damien. He looked like he was a machine. At least, partly so. I ll have to be careful, though, especially since the worm s still working its way into the core. I can t do anything to draw attention to myself. When is it going to start transmitting data back to you? In a day or two. Hopefully. Things are on high alert right now, and every bit of data going in and out of the core is being analysed. (Yawns) You must be tired. I m keeping you up. I m sorry, I m just... Hey, no, no need to find a hotel. You can stay here. I mean, if you re comfortable with that. I can sleep on the floor. You really don t have to― I know. But you ve been through a lot, and you re helping me out, so the least I can do is let you sleep in my bed. (Laughs) Thanks, Damien. If you re okay with me staying here, I will. Okay, so... Let me get the bed ready for you. That s okay, I can― Um. Yeah. Just... I guess you can give me a hand. Okay. Yes. Great. By the way, if I m gone when you wake up tomorrow, don t be alarmed. I have to be at the office quite early. That s okay. I ll be fine. I ll just stay here. Good. Let me find you a sheet and cover. Damien s Apartment Night Use Examine the guardian Crow is the most loyal friend I ve ever had. Examine crow in guardians realm Examine flower Backyard The Fringe War Garden Wati Museum Wati Dreamcore Inner Wati Dreamcore Wati Arboretum Temple Square Guardians Realm Russia Outside Inside Factory That door leads to the other half of the monastery. Look at It s closed. That s the door to the room with the glass walls. It s a card reader. That opens up to the loading bay. It s a heavy duty hook, connected to a winch, which is again connected to the boom. That s the main entrance. Oh my God, what did I unleash? That s the freakiest thing I ve ever seen. It s been ten years since I ve walked through one of those. I need to speak with the Guardian before going back to Arcadia. Swamp City Town That s one huge dead animal. The Captain got the ship out of Marcuria just in time. Another few hours, and they would have arrested everyone, I m sure of it. I m so glad to see that Na ane is safe...though I wonder how she managed to escape the Azadi. Examine before Na ane told me to meet the messenger on the pier. Examine after Kara is the closest thing this town has to a mayor. She was elected to head the council last spring. I think the supplies will improve everyone s morale. Life s been tough this winter, but now there s food for everyone, and medicine for the sick. The supplies are being distributed around town. We don t want to keep it all in one place, in case of...trouble. What s that? Seeing it The witch is here, as promised. She will bring me the Scorpion, and then my mission will be...completed. Examine before talk I need to speak with her, so that she can tell me where to find the Scorpion. Examine again What is that? Spotting the arrow Rebels. But I m not here for them. I m here for the Scorpion. The supplies made it here. Good. I had no wish for their women and children to starve or to fall ill. Faith or no faith - innocent lives are precious. April! MISSING TEXT I m here. I have kept my part of the bargain. Now it s your turn. I have done what you asked of me, Azadi. Your Scorpion waits on that pier. Alone. Leave. If I ever see you again, my sword will kiss your throat. For what I have done, I am already dead. Who are... You. I remember you. From Marcuria. But you re... You re the Azadi. What are you doing here? Have you been― Shit. You followed me here. I swear by my sword, I did not follow you. I came here by...other means. I wish you no harm, mistress. You spoke to me with honesty back in the city, and I respect that. So what the hell are you doing here? If you brought soldiers with you... There are civilians here, women...and children. I did not bring any soldiers. I am alone. Please. Let me explain. I m an Apostle. We are...missionaries. We bring the Word of the Goddess to unbelievers. But we do so with cold steel and swift death instead of sermons and prayers. We are the last resort. And we are feared. I have never before doubted the righteousness of my mission. The Goddess is the one true deity, and we must bring her light to the darkest places. And yet... I have seen and heard many things in my brief time here in the Northlands. I have seen with my own eyes how ignorance and fear are leading some of my people astray, how arrogance and distrust threaten to corrupt our mission. I have witnessed deeds – deeds of which you spoke so passionately when we first met - that have lifted a veil from my eyes. Does the Goddess, in her infinite and unquestionable wisdom, truly want us to commit these deeds on sovereign peoples, in these sovereign lands? Bravo. That s a very convincing speech, Apostle . You almost had me going there for a moment. I am an assassin, and my mission is plain and undisputable. Only... I believe now that the Goddess has led me here for another reason. Led me to you. Why else would She have brought us together, first in Marcuria, and now here, if it wasn t to show me – show us – a different path? Sorry. I don t believe in destiny or divine intervention. Not anymore. I believe that some things are meant to happen. Call it destiny. Call it the will of the Goddess. Call it chance. But do not call it coincidence. So, what now? You expect me to just let you walk out of here, to accept that you ve seen the light ? No. Yes. I...don t know what to think anymore. I only wish to speak with you for a little while longer. To understand. To open my heart to a different truth. I believe the Goddess wishes to speak to me. To me, and not to those who would interpret her Word to suit their needs. And what s your goddess telling you? That my path, a path I have never even considered questioning until this moment, may be one that leads into shadows, and not into light. Look... If you came here to find enlightenment, Azadi, you ve come to the wrong person. The name is Kian, mistress. I cannot claim that I came here to find enlightenment. Quite the opposite. Yet now I m starting to see that a great injustice may have been done to the peoples of the Northlands. You re planning on turning against your own? I will never take up arms against those I have sworn to protect, but I intend to return to Sadir and inform the Six - our Empresses – about what goes on in the provinces. Why? Because it is not right, it is certainly not the will of the Goddess, and it is a betrayal of everything I ve been taught to believe in. I still don t understand...Kian. Faith, mistress. I feared I was losing it, but I was wrong. My faith is as strong as ever. I... I guess I owe you a name. I m April. April. I am pleased to make your acquaintance. You shouldn t stay. If anyone sees you... You will not tell them? I don t have an easy time trusting anyone, Aza― Kian. But I m beginning to believe that you re the real thing, an honourable man. I try to be. But I still don t understand why you re here. And I don t understand why Na ane told me that you re― I knew you were weak, Apostle, but I never imagined you would go so far as to betray your own people. Vamon? What in the name of the Goddess are you doing? Your job, Alvane. Destroying the enemy. Or did you forget that was why you were sent here? There are women and children in this city, Vamon. Civilians! They re all equal in the eyes of the Goddess, are they not? Terrorists, wives of terrorists, children of terrorists... Sinners. Every one of them. As for this one... Is this who you were sent to kill? To...kill? No. I was about to tell you. I did not know who you were. I came to find the Scorpion, and I found you in his place. Scorpion... That s― That s the name your people gave me. After I put the fear of the Balance into them. You re...him? Your mouth is filled with venom, witch, even to the last. You are truly beneath us. And you, Alvane... Arrest him. Lower your weapon, soldier. I m an Apostle. No more, Kian Alvane. You have betrayed the Six, you have strayed from the Path, and you have forsaken the Mission. You have become soft like a spoiled fruit. You actually empathise with these heathens and murderers. You, Apostle, have committed a mortal sin. You have lost your Faith. No, Vamon. It is not I who have strayed from the Path. It is not I who have lost my Faith. What are we doing to these people? Why are we trespassing on their land? This is not the will of the Goddess. So now you question your Empresses, too? Your hole grows deeper by the second, Apos― Alvane. Still, the Goddess is merciful, and so am I. I ll give you one more chance to prove your loyalty and save yourself from eternal damnation. Do what you came here to do. Kill this murderous witch. Kill the Scorpion. Just get it over with. I came here to face the Scorpion, but I didn t know who the Scorpion was. I could never harm you. No I have no right to end her life, she was only protecting her people How do you know that this woman is the Scorpion? Are you feeble? Or just deaf? She confessed to us. I am the Scorpion. Do you honestly think I fear death? I ve faced it countless times, and I ve never blinked. You should fear death, witch. The Goddess does not smile on murderers and heretics. What stays your blade, Alvane? Whomever she is, whatever she s done, she does not deserve death. I cannot kill her. Stall I need to stall them Spare her life, Vamon. Please. She has only killed to protect her land and her people. She has murdered trueborn, Alvane. Her hands reek of their blood. How can you proclaim her innocence when she admits her own guilt so readily? At least let her stand trial. Let her speak. Let her explain her actions to the Council. Maybe then― I m not going to stand in front of your judges and plead for my life. I d rather die here. Plead Her life must be spared If I do not kill you, he will. And that makes it all right? I guess the true measure of a man is what he does when a knife is put to his throat. And you, my friend... You failed. Don t say that. I have no wish to kill you, but my Mission― Your mission ? You ve been blinded by faith, Kian. You can t see wrong from right. I feel sorry for you. I... I can t. I cannot kill you. You do not deserve to die. Yes She has murdered many of my people, and she deserves to die Very well. You ve made your choice. Kill her. No! Please don t tell me you felt for that Goddessless butcher. What you re doing here is wrong! What, protecting our people from terrorists? Destroying the enemy s stronghold? Tell me, Kian, what exactly am I doing wrong? These people are only defending their homes and lands from invaders. We re in the wrong here, not them. You ve fallen far deeper than I thought possible, Alvane. It will be entertaining to see you stand trial. It will not happen. When the Emissary― The Emissary was the one who ordered you arrested, Alvane, after you let the innkeeper and that smuggler vessel go. It was clear to the Mistress that your loyalties were no longer with the Empire. Although, ironically enough, you were the one who led us here. I am sure that will count in your favour at the trial. Maybe they ll even let your body lie in a marked grave. Take him away. I ll make you pay for this, Vamon. I swear by the Goddess, I will not rest until your beating heart is in my hand. Such unpleasantness... Kill them all. Burn the city down. Leave no prisoners. Na ane? April-an. It brightens my heart and spirit to see you here, safe and in good health. We heard that you had escaped Marcuria, but I was worried nonetheless. And now the stars have brought you back to us. How did you get out of Marcuria? I heard they shut all the gates and posted guards at all exits. As a stowaway on a tradeship bound for Corasan, and on a leapfur s back north along the old paths. A Zhid was generous enough to share her mount with me. I m glad you re safe. Good thing Brynn and Chawan had just left with the supplies. They were the lucky ones. The stars shine on all of us, April-an. What about our friends at the Journeyman? What about Benrime? I m sure they don t feel so lucky right now. Fortune often has a dark side. But there may still be a chance to aid the innkeeper. What? How? I have just been told that someone arrives from Marcuria with word of Benrime. He wishes to speak with you. Who? A stranger...a friend. A messenger. He wishes to meet with you on the west pier. He will speak with you, and no one else. And you re sure this man is a friend? How did he find us? Would I lie to you, April-an? I m sorry, Na ane. Of course not. I trust you. I ll go right away. Listen, if it turns out this man has important information, and I have to go back to rescue― I would not let you walk alone, April-an. Go now. He arrives soon. You must go to the west pier. The messenger will meet you there shortly. We ll need to make another run south before the ice breaks, though I m guessing Marcuria is out of the question. We lost some good people. We got careless. Bah! We were as careful as we could be. We just got unlucky. It was bound to happen sooner or later. Let s just hope we got enough intelligence out of it to justify the losses. I wish I could say that s the case. The fact is, they re getting too strong for us. They tore us apart down there, easy as― Ah, quit your whining, woman! The Raven I know is tougher than that! There s enough doom and gloom in this place already. Which is why I m going back. To Marcuria? Are you sure that s wise? We stay here, we go there - it s all the same. They re coming, and they won t stop, not until we strike at their heart. Marcuria. The tower. Ha! The tower! It ll take more than you and your band of merry rebels to topple that one, Raven! And even if you do, you think that ll stop them? No, we need to stay strong, build our allegiances, recruit more people, and keep the enemy from our doorstep. Time and patience will decide the victor. We don t have time. Look at what happened in Marcuria! We have to act now. We have to take the war to them. I m inclined to agree, Raven, but we re not strong enough. Not yet. If you stay here, we can train more people, build our strength, and― And talk about how, some day, we ll crush the enemy and take back our lands and our cities. That s what we do best. Talk. They murdered my friends, they arrested our most trusted ally in Marcuria, and they re probably moving north even now. And you say we should wait? I m done waiting. Bah! The Azadi don t have a clue where we are. Trust me, Raven, we re safe here. Besides, no one but me and my boys can navigate the rivers and swamps between us and the Bay of Fire. Even if the Azadi should learn of our whereabouts, the scouts will give us two days warning. We ll sink their boats before they even know what hit em! Even so, I can t just sit here and wait. I have to do something. I swear, Raven, you ll get yourself killed one of these days. Huh. Sometimes I wonder if that s not what you want. But if it s south you want to go, if you want to take your war to the Azadi, then fine, you ll have my boat. I ll take you where you want to go. Now, you ll have to excuse me. We still have to unload the grain and move all the supplies into storage. I ll come by later and give you a hand. I just have a few people I need to speak with first. Enemy soldiers! You will be with your Goddess soon enough! I ll take a hundred of you to the grave with me! Kara. A moment, April. Please make sure the herbs are distributed to the lieutenants. They are each responsible for their group getting the medicine they need. April. Thank the Balance you escaped Marcuria, and that Brynn and Chawan made it here with the supplies. Your efforts are much appreciated. Kara, about Benrime. We need to do― She put her life on the line for us. We won t forget that anytime soon. We ll sing her song at the tables tonight. The Azadi will be keeping her alive until they can ship her west. They like to have a show trial before executing their prisoners. If I can take a dozen people with me south, I can― You intend to take on the entire Azadi army by yourself? No, April. This war will have its victims, and you ll have to learn to live with that. You may have a death wish, but not everyone shares your lack of faith in the future. In time, we shall prevail. I ve dedicated my life to fighting the Azadi, Kara. What makes you say that I have no faith? You ve already given up your life. You don t fight because you want to destroy them. You fight to destroy yourself and your demons. Granted, your ferocity and guidance have strengthened us. The enemy fear and curse your name, and you ve made them tread more cautiously in the north... But both you and I know you re not doing this for any greater cause. You re doing this because it s the only thing you have left. And I can t have you taking our people with you on a suicide mission. So we let Benrime rot in prison, is that it? We let them take her to their country, where she ll die because she helped us? Yes. We do. Benrime wasn t― isn t stupid. She knew the risks, she knew it was a dangerous game to play, and she played it as safe as she could. Unlike you. I don t accept that. I can t leave her to die. Accept it or not, you re not taking anyone south. We have enough trouble protecting our homes and our supplies. We can t afford another setback. They re not your people. They make their own decisions. That they do. And you may find that, for once, you re on your own. Now, if you ll excuse me, I have other matters to attend to. I ll see you at dinner tonight, April. And thank you again for bringing us the supplies. Without them, we wouldn t have lasted through the winter. There s no point. She won t understand. I would just be wasting my time. Azadi! There are too many of them! Run! Where did they come from? Under attack I know they re running short of warm clothes in Snapjaw s Cove, Jiran. We need to send a boat over there with coats, shoes, and blankets. And in Bunnvik, they are fighting a fierce fever. We need to get them some medicines, and soon. It s not safe for them to travel to Corasan any longer. There are more and more Azadi in that city. It s only a question of time before the council announces their allegiance to the Empire. We ve all lost our homes and our lands, but thanks to you, Raven, there s still hope that we will see them again some day. The Azadi will never find us here...will they? I don t want to run again. I m tired of running. How s Marcuria doing? I wonder if I ll ever be able to freely walk her streets again... Who are you? I haven t seen you before. So many newcomers... Will the Azadi ever stop moving eastward? You must be one of the Southlanders from Ge en. Have the enemy taken over your lands as well? We need more of you to come here. That s a great outfit. Where did you get it? The enemy s attacking! It s the Azadi army! They re here! The enemy s here! My entire family was taken from me by the Azadi. For every loved one, I will slay a hundred of them. A thousand! Thank the Balance you all made it home, Raven. We ve seen this war claim too many lives already. I never wanted this, but the enemy left us with no choice but to take up arms against them. To April I haven t seen you around the campfire, handsome. Are you from the eastern fringes of the swamp? I think I would have noticed you. I don t talk to strangers. You never know who to trust. Did you hear about Raven and her team? They brought the supplies with them from Marcuria. There s going to be a feast tonight! To Kian The enemy! How did they find us? The Azadi are here! Azadi Don t let anyone escape! Round them up and kill them, every one of them! Leave no one alive...not even the women or children! They are all heathens in the eyes of the Goddess! There are more over here! Break down this door, soldier! Swiftly! Over here, boys! Hurry! For the Goddess! Victory! Your war is at an end, rebel scum! Stand down! Battle cries Yes, sir. Don t move. Stand down. As you please. Comments MISSINGCINEMATIC ZOÊ spots flaming arrow MISSINGCINEMATIC Zoë spots april on pier MISSINGCINEMATIC Aprils swamp city reveal MISSINGCINEMATIC April watches flaming arrow MISSINGCINEMATIC Kians swamp city reveal MISSINGCINEMATIC Kian spots flaming arrow MISSINGCINEMATIC Vamon arrives! MISSINGCINEMATIC April Dies. OH NOEHS! LOL MISSINGCINEMATIC Zoë rescued by chawan and brynn. PLACEHOLDER Chawan and Brynn sweep Zoë out of harm s way. I apologise for the mess. We had some...trouble with one of the exhibits. It went berserk. Don t worry, almost no one was seriously hurt. To learn more about the exhibits, just touch the icons. Examine Rebel Leader Talk to rebel leader Talk to obasaan Mom and Dad wil never let Hiro watch any monster movies ever again. Hiro is so dead. Talk to riko in museum Climb up ladder Attempt open filing cabinet door Look at Car interface Hack Car TIB_Tibet Exterior Swamp City Look at ribcage Look at boat house Look at boat Look at Pier Look at Town Look at supplies MISSINGTEXT Looks like some old computer with a cube interface. No, I can t leave until I find out what went on down here. This is the end of the road...and I m not giving up. Once The city s been added to many times over the years. Every time I return, there s another new addition. There are five separate sections of the city, and you can only get from one to the other via boat. That makes it hard for an enemy to mount a coordinated attack. Even here, people keep their doors closed and bolted. The Azadi have taught us to fear and distrust each other. Examine one Boats are very important here. You cannot reach another section of the city without one. That s the west pier, where the messenger is supposed to meet me. They re beautiful. I like watching starflies. They calm me down. It s hard to believe that anyone would build a city like this. It s a long way from the white walls and gleaming towers of Sadir. This city is larger than I would have guessed. There must be thousands of people living here. Old, young...children. These doors do not look very secure...but in a remote place like this, they don t have to be. Boats must be important to get around this city. Only parts of it are covered by the bridges and walkways. Glowing insects... What a strange place this is. STop and go! Examine door Open door Rebel Talk to Ena Examine window Look at hologram Look at Male scientist Look at commando Look at door from arboretum Look at Container Climb ladder yo SUBJECT re help FROM Liv Dreamcore_worm The monster 2 Pants and Mobile Package It s a small pebble. Picking up item Dropping item. test I don t have the item in my inventory. Smooth and well balanced. Perfect for throwing. Chapter is between 10 and 12. The chapter is not in range 10 to 12 Hi, I m Zoe. first I m Zoe too, but I have sexy clothes. How old are you? Age I m 18. What are your sexual orientation? Sexual orientation I will not answer that question, thank you. Why won t you tell me about your sexual attitude. Secret I don t have the item. Ok, thats it! This conversation is over! Reza Climb Hands behind your head! That s him, the man I ve been following. new Keyword Castillo home Localized name of character I promised Liv I d stop by her shop after the gym. She wants to show me something . It s not that she tries to be cryptic - she just can t help it. Whatever she wants to show me, I m sure it ll be interesting. Liv rarely disappoints. I should stop by the shop. Liv wanted to show me something . It s not that she tries to be cryptic - she just can t help it. Whatever she wants to show me, I m sure it ll be interesting. Liv rarely disappoints. I ran by Liv without saying hello! What was I thinking? That was rude. I ll have to go back to the shop later to make it up to her - but I ll wait until after the gym. Chances are she s already forgotten all about it, anyways. She s not exactly the resentful type. What s happened to Reza? Where is he? No one knows where he is - not even Martin. I can t get a hold of him, and the EYE s looking for him. I have to help him somehow. I have to find him. Reza left a message for me with Wonkers, something about a hidden safe in his apartment. Lucia, Reza s Watilla, can open it for me if I tell her the correct codeword. Whatever s in that safe, maybe it ll lead me to him...or at least point me in the right direction. Olivia gave me a hack that can be used to disable locks. I ll need that to get into Reza s apartment. Shit. They ve placed a surveillance spider in Reza s place. I ll need to find a way to disable that to get into his safe. Also, the spider fried Lucia. Hopefully, I ll be able to fix her. I took a close look at the spider. It has a logo that looks like a lion s head. I ve seen that before on other robots, but I can t remember which company it belongs to. Liv might be able to make use of that information. Good job, Zoë! You re well on your way to becoming a secret agent. Okay, so now I need to find a way to fix Lucia before she can open the safe for me. Lucia s battery and processing unit have been completely fried by the spider. I must find replacements for both of them. I got a new Watilla battery from Liv. Now I just need a functioning processing unit. Where can I find a working Watilla? I borrowed Wonkers processing unit. Poor guy, I feel terrible. All I need now is a working battery I have both the battery and the brain. I ought to be able to get Lucia back on her feet again now. Fingers crossed. Lucia s awake. I ll just need to tell her the codeword, and she ll open Reza s secret safe...I hope. That was close. I have become a magnet for trouble...or, more accurately, Reza s gotten himself involved in something really bad, and I just happen to be in the wrong places at the wrong times. These past two days have had enough close shaves to last me a lifetime...and if it keeps going like this, it ll be a very short lifetime Is it just me, or did that cat look a little creepy? There was something odd about its eyes... They looked a bit glassy. Reza was going to Newport in North America - to a place called Venice - to meet someone called Charlie at The Fringe...whatever and wherever that may be. If that s where he s headed, I m going after him. He definitely needs my help I m here. Newport. Venice. Now to find The Fringe and this Charlie person. Maybe one of the locals could point me in the right direction? That Chinese guy told me where to find The Fringe. What was it again... The other side of the Crossroads, and through Via Milano to Florence Square? Reza s okay, thank God. It appears that he was planning to break into a place called the Victory Hotel. That was last night...but it s the only clue I have to go on. I have to follow him. He could still be there. That girl again! This is not viral marketing, that s for sure. She s talking to ME. I don t know who s doing it, or how, but someone s definitely trying to tell me something Marcus promised to meet me later tonight at the The Fringe. I guess I ll just go there and wait for him. I need to speak with Charlie, too. The only thing in that wardrobe was the picture of him and the two girls. I don t see how that has anything to do with Reza or the scary girl on the screen, but it s all I have to go on. I should try and call Reza again. Charlie said I could use one of the VIP rooms upstairs. There must be a way to get to the top of that waterwheel. Looks like that s the only way out of here. Dream or no dream - drug-induced or not - I have to deal with the reality of this place, and that means doing what this innkeeper is telling me to do. She seems friendly enough The innkeeper can t make any mulled wine until she gets her delivery of spices, so I ll need to go to the South Gate Market to pick them up for her More running around! The spice merchant hasn t received his delivery of spices this morning, so I agreed to pick it up for him I got the spices. Now I ll just have to run back - again! - to the spice merchant to give him the spices and get the innkeeper s delivery.. I have the innkeeper s delivery of Mrs Mullins Mixed Spices. Time to get back to the inn to get that mulled wine for Blind Bob. I should get the mulled wine to Blind Bob. I found Crazy Clara, but she s not being very communicative. She misses her baby - a pet of some kind - which, as far as I can tell, was taken by the soldiers and put in a cage Clara seems very happy to have her baby back, and now I know where to find Minstrum Magda. She s the soup lady down in the marketplace - the one I ve passed by several times already, go figure. Time to go talk to her. That boy really wants me to follow him. If he can get me in touch with April, I don t think I have a choice Was it all just a dream, or did I really go to this Arcadia place? Who knows, and it doesn t matter. My priority is findin Wati City, Japan. God, it s freezing Reza s contact is a Damien Cavanaugh, and he works right here at WATI HQ. Liv said he s most likely at work today. All I need to do is find a way into the heavily fortified headquarters of one of the world s largest corporations, search through their offices - which are no doubt guarded by aggressive bots - and convince this Damien guy to talk to me All right, this is it, I ve completed the transition from bored college drop-out to secret agent. My mission? To infiltrate a high security lab, insert a worm into an organic computer, and get out undetected Okay, that s one thing crossed off the list. Now I need to find a capsule to put this worm into. Damien said to look in th Next, I need to scan both the worm and myself. The scanners are in the medlab. Now I have to find the key to get into the Dreamcore. Damien told me there would be a datakey in the security office somewhere, and he d make sure the guard would be away from his post. There s heavy security in the security office - that didn t come as a big surprise - so now I have to shut down the grid. The only way to do that is from inside the security office, using a spider The security office should be accessible now. I ll need to find the datakey to unlock the door to the Dreamcore. This is it. Time to enter the core room itself and insert the worm into the Dreamcore. I ll need to keep an eye out for people. If they see me, they ll trigger the security routines. The alarm s gone off! I hope it wasn t me. I need to find a way out of here - but I won t be able to get out the same way I got in. The elevator s probably my best bet at this point. Why did the girl send me up here? There must be something she wants me to do... Back in this strange place again... This definitely feels like a dream. I m not cold at all, and everything s sort of...warped I m in prison Yay! April has found me, and she s sent her friend Crow to help me. Crow s a talking bird. (Yeah, I m starting to get used to the weirdness of this place. Too used to it. Crow s delivered the goods. I should be able to melt that lock with the acid potion, and knock the guard out with the smoke bomb. I ll just have to get close enough to hit my target, but not so close that he notices me. So, Zoë, stay low and aim well. The guard s out of commission and the coast is clear. Now I ll have to find a way out of this horrible place. There s no way past the guard on the floor below, but he s waiting for a sandwich to be delivered. I don t know if that information will be helpful to April, but it can t hurt. If nothing else, I guess it could get her into the building. That s a start. Day two aboard the airship, and I think I m starting to smell. Other than that, it s going well. Westhouse and Crow are good company, and the hammock is reasonably comfortable This city is completely amazing. Nothing I ve ever seen can compare with it. I wish I had a camera.. Where am I? I thought the White Dragon would send me back to my world, but this definitely isn t it. So what am I doing here? The virus originated from below my current position. There must be a basement of some kind. I need to find a way down there. Home again The EYE has sealed off Reza s apartment. I ll probably need Liv s help to get through the lock. She s the master of breaking into stuff. Liv gave me a hack to use on the spider. If I m successful with that, the spider will be permanently disabled. Liv told me that I ll need to stay quiet around the spider, or it ll wake from its sleep mode. If that happens, I ll have to stay completely still. It reacts to sound and movement, but it s otherwise quite stupid. To disable it, I ll need to find a way to expose it to running water. I have to get Reza s notebook to Liv. Okay, now I m running REALLY late for the gym! I shouldn t waste any more time. Jama will give me hell...in that quietly menacing way of hers. That thing with the screens... Am I the only one who s seen it? And what s with that girl? If it s viral marketing, it s not very effective, just...freaky SUBJECT An updat FROM Dad SUBJECT Keeping appointment FROM Jama Mbaye SUBJECT ?? FROM Carlita SUBJECT Hello FROM Unknown contact [Karen Jensen] SUBJECT Getting in touc FROM Katrina SUBJECT Don t believe he FROM David A. The intrusion into Dreamcore originated from inside that abandoned factory building. So whatever s causing the Static, whoever that girl is who keeps haunting me - the answers are here, all of them Damien promised me he d be here when I woke up... What s happened to him? I hope WATIcorp didn t find the worm. FROM Voice mai FROM Voice mail SUBJECT Messag FROM MURAMURA//WORLDWIRE_PRE Russia? Okay. Damien...I hope you know what you re doing. SUBJECT disappearanc FROM ANON//BINGO!WIRE_EUROPOLIS Talk to Crow left for the South Gate Market to find Westhouse. I ll need to go there to meet them both. I told Crow I wanted to walk around a bit before we go look for this Westhouse guy. I ll need to return to him when I m ready. Where am I? What is this place? I must be dreaming. This can t be real. It just can t Great. Turns out Blind Bob doesn t know where Minstrum Magda is, so he told me to go see someone called Crazy Clara who lives up Crab Bend , wherever that may be That Theoretically Blind Bob guy wants some mulled wine, made with Mrs Mullins Mixed Spices. Apparently, only the best will do even when you re living on the streets. Just your basic console. Look at back There s an icon here that says hallway . Look at front There s a corridor back there. Examine closed There s no pad. The doors are probably controlled from the console. Try to open There s probably a storage room back there. Examine door closed The door s got an electronic lock. Examine door closed again The doors are jammed and the circuitry has been EMP ed. The pressure s been released. I should be able to open the doors now. The cover s loose. I should be able to open it. There s a handle with a label that says pressure release . It s glowing like a torch, but there s no fire or heat. On stick first I can hear ticking. I think there s some sort of clockwork mechanism inside. Maybe that s what s generating electricity. On stick second It s cold and smooth, like an egg. And it s ticking like clockwork. In inventory It looks like a machine with a big wheel and a socket on top. I wonder what it does...and if it still works. Without egg first It s definitely mechanical. And old. Who built these things? Without egg second That egg thing fit right into the socket. With egg
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アルバム曲目リストYear of the Gentleman Because of You In My Own Words So You Can Cry Artist Ne-Yo Album Year of the Gentleman Year 2008 So it's over He's with someone else, and you know her And you just can't get any lower You sit in the dark alone You won't answer your phone Well, I'm sorry I won't attend your pity party I'd rather go have calamari And maybe a drink And yes, I think you should come with me Life isn't long There will be pain but life goes on With every day, a brand new song But if you'd rather stay at home Let me do you a favor [Chorus ] I'll ask the sun to shine away from you today So you can cry If that's what you want alright And I'll ask the clouds to bring the rain for you today So you can cry If that's what you want alright Ohhhh if that's what you want alright I'm a lover And the pain of the heart from another Can be difficult to recover Yes, this I know But difficult isn't impossible And you shiver He was your warmth You cry, lips quiver Well, honey, go on and cry me a river If you wanna be down Well then, fine let me help you out How about [Chorus ] I'll ask the sun to shine away from you today So you can cry If that's what you want alright And I'll ask the clouds to bring the rain for you today So you can cry If that's what you want alright Ohhhh if that's what you want alright And your tears won't bring him back I know you wish that it did But it just don't work like that I know that healing takes time Even your heart has a pace But how much time are you gonna to take? Too much would be a mistake [Chorus ] I'll ask the sun to shine away from you today So you can cry If that's what you want alright And I'll ask the clouds to bring the rain for you today So you can cry If that's what you want alright I'll ask the sun to shine away from you today So you can cry [Whispers ] If that's what you want alright ) アルバム Year of the Gentleman 曲目リスト Year of the Gentleman 1. Closer 2. Nobody 3. Single 4. Mad 5. Miss Independent 6. Why Does She Stay 7. Fade Into The Background 8. So You Can Cry 9. Part Of The List 10. Back To What You Know 11. Lie To Me 12. Stop This World Because of You 1. Because Of You 2. Crazy (feat. JAY-Z) 3. Can We Chill 4. Do You 5. Addicted 6. Leaving Tonight (feat. Jennifer Hudson) 7. Ain t Thinking About You 8. Sex With My Ex 9.Angel 10.Make It Work 11.Say It 12.Go On Girl In My Own Words 1.Stay 2.Let Me Get This Right 3.So Sick 4.When You re Mad 5.It Just Ain t Right 6.Mirror 7.Sign Me Up 8.I Ain t Gotta Tell You 9.Get Down Like That 10.Sexy Love 11.Let Go 12.Time 上へ
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At first you may not that a couple of white boxing gloves has a position in the world of natural and violent games like amateur and professional boxing for women. Well today a couple of white boxing gloves Singapore are not simply a fashion craze for female boxers they ve been changed into a symbolic icon for increasing the breast cancer prevention awareness throughout the world. Fortunately, the combined efforts of different charitable groups, male and female fighter to sport the pink boxing gloves for a cause has led more people to become aware of the dangers caused by the disease. Fact is, there are more male boxers who wear pink gloves than women boxers, and these heroes who show bravery include Gianluca Di Caro and Monte Barrett. October is considered as the "Breast Cancer Awareness Month". This US charity event which is prepared by the American Cancer Society aims to increase the awareness of the public regarding the disease and encourage large corporations to make some donations to help fund further studies to develop treatment for breast cancer. Now during the event. Many companies which sells boxing equipment advertise the pink boxing gloves which are crafted especially for women. If you are an enthusiast of the sport or you have a deep passion for boxing, you can help the patients suffering from breast cancer by wearing the pink boxing gloves or pink boxing accessories. Below you can find the most popular pink boxing gloves that you can consider wearing on your training or fight. Actually Last Pro-style women s wrestling education gloves There are training gloves that are made with high quality synthetic leather that perfectly fits both professional and amateur boxers who are opting for lighter gloves with open finger tips which promotes comfort and wide range of motion. These type of gloves also has an attached Velcro wrist strap that can be used to adjust the fit and provide more protection to the hand when sparring or training. Because these type of gloves fits well on the hands they are mostly used on different sports such as standard boxing, mixed martial arts and kick boxing. Century Diamond Tech Pink/Black 10 ounce boxing glove Singapore. Gloves such as these can be used on various sports such as martial arts and different type of boxing because they offer protection to the boxer. Each glove is made of durable synthetic material and lightweight foam technology which can be easily maintain and clean. The fashionable gloves for boxing comes in different colors like black and pink trimming which gives the gloves as sleek appearance. The gloves are available in medium and standard size created for women aged 18, though the fit highly depends on the size of the boxer size. In addition to this, the gloves also has an attach Velcro wrap around strap for the wrist which makes them easier to wear and remove.
https://w.atwiki.jp/hellishlondon/pages/35.html
Test Center - Patch 1.1 Notes (01/27/08)(01/30/08) Patch 1.1 Notes January 27, 2008 Stonehenge has launched and we’ve been busy cleaning up a handful of issues, as well as listening to the feedback from our players on the Stonehenge Chronicles. Thanks to everyone who has posted issues and suggestions. And in fact, you’ll notice that a lot of the fixes and features in this patch are linked to posts in our forums. When we’ve addressed something you’ve brought up, we want to acknowledge your contribution to the betterment of the game! See you online! The Hellgate London Team General All Guardians, Evokers, and characters on Subscription accounts will have one Skill Retrainer when logging in after this patch goes live.すべてのガーディアンとエヴォーカー、そして課金者の全キャラは、当パッチの導入直後にRespec item ゲット。 The timer and quest requirement have been removed from the mini-game.タイマーとクエストクリアのミニゲーム削除。 Fixed a bug where chat entry becomes visible in the Character Select screen after logging in and then logging out of the game.ログアウト直後に、キャラセレクト画面でチャットウィンドウが表示されることがあったのを修正。 Fixed a crash bug associated with exiting out of the Character Creation menu.キャラ作成画面からExitを選択するとクラッシュすることがあるのを修正。 Players that had beaten Normal mode with a character but then were unable to access Elite mode with a new character should now have access to that game mode by logging in once with the character that completed Normal Mode.Eliteモードが開放されない問題は、このパッチ導入後にNormalモードをクリアしたキャラでログインすれば、正常に機能するよう修正された。 Fixed a bug which caused audio and sound effects to sometimes stop playing.音関係が止まることがあったバグ修正。 (2008/01/30 追加) Party and PRD Portals created by a character in a group will now properly close when that character leaves the group.PPとPRDは、パーティを抜けると閉じる。 Monsters The Beast of Abbadon, Occulis, and Sydonai can no longer be exploited via re-spawn farming.Abbaddon/Occulis/Sydonaiは、もうファームできない。(即狩り・即popが出来ないということかな?) (2008/01/30 追加) The loot algorithm for Ash (Beast Caste General) has been adjusted to drop better items.Ashのドロップが良くなるようにLootアルゴリズムが調整された。 Stalkers and Burning Fiends are now part of the Beast caste (to balance a disparity of Essence drop rates between castes).StalkerとBurning Fiendは、EssenceをDropにバランスを持たせる為に、Beastの類になった。 (2008/01/31 追加) Fixed a bug which would sometimes prevent Oculis or the Furuncle from spawning properly.OcilusやFuruncleが正常に湧かないことがあったバグを修正。 (2008/01/31 変更) Errgoth(Demon Caste General) now does less damage.Errgothのダメージ減少。 User Interface Offline friends are now properly displayed in the Friends List.Offlineでもフレンドリスト登録者は表示される。 The “Player Requests” confirmation buttons have been reordered to [accept] [decline] [ignore].[accept] [decline] [ignore]のボタンを一度押しても、確認ボタンが出るようになった。 Skill Retrainers now have a confirmation dialogue to help players from accidentally using them.Skill Retrainerを間違って使用しても、確認ボタンが出るようになった。 (2008/01/31 削除(笑)) A new Japanese font has been added.新しい日本語フォントが入った。(想像だけど、日本語のアイテムの説明とかに使うのかな?) Items Armors with the "minion damage bonus" affix now work for the Engineer.Engの"minion damage bonus"が、正常に機能するようになった。 Restorative injectors are usable when either health or power is below the player’s maximum since they can help recover both health and power for the user.Restorative injectorは、ヘルスかパワーが減ってる時じゃないと使用できないようになった。(Restorative injectorは課金者専用箱の合成アイテムかな?知らんけどw) (2008/01/30 Generalから移動) Guild Heralds can now be sold back to merchants for full price.ギルド作成アイテムは、購入時の値段で返品できる。 (2008/01/31 追加) Increased the amount of Shields found on items and affixes, ramping up after level 10. Note that this change is not retroactive and will not apply to existing items; however, newly dropped items and existing items upgraded through the Nanoforge will receive the adjusted amount of shields.アイテムやAffixによるシールド値を増やすよう変更される。この変更は既存アイテムには適用されないが、アップグレードしたり新しくドロップしたアイテムにはシールドが適当な値に調整される。 Skills Increasing ranks of Drain Power now work properly at all power ranges.要するに正常に機能するようになった?これまで表示される%と同等には回復してなかったということかな。(ちょっと正確な意味が把握できない。) (2008/01/31 追加) Increased the amount of Shields granted by skills that provide Shields.SkillによるShield値が増加する。 Engineer Drones now come with a base armor rating.EngのDroneは、?意味不明。(Wirt s Legとか装備しても、Armor変わらないってこと?) Stonehenge Bug Fixes Players may now Recall or Party Portal out of the Hell s Heart level.Hell s Heartのポータルで外に出れるようになったよ。 Party Portal limitations have been removed from the Stonehenge levels.Stonehengeから出たら、ポータルはなくなるよ。 Stonehenge now appears as a destination on the Station Transit Terminal.StonehengeでTransit Terminalが目的地として表示されるようになった。 Stonehenge weapons can now have Mod slots.武器にModスロットが付いたよ。 The stash in Stonehenge now properly detects collision.まぁ、そういうことなんでしょう。 Fixed a blocking bug in the Essence Caves which prevented a portal into that specific Caste General s Lair from opening.ブロック(?)が邪魔して、Caste General s Lairが開けられなかったバグ修正。 Essence drop chance increased from 15% to 20%.Essenceのドロップ率が15%から20%に上がった。 Fixed rare cases where Essence Caves were not connected to the next level.次のレベルに繋がっていなかったごく稀に起こるバグ修正(笑)。 Fixed bad pathing around the Stonehenge wilderness huts.Stonehenge wilderness hutsの周辺の道が悪いから修正。 Fixed a bug causing additional Skill Retrainers to spawn when they shouldn t have. Duplicate Skill Retrainers should now be removed.Skill Retrainerが複製されていたバグ修正と既存の複製アイテムは削除。(大丈夫かよ・・・) Patch Notes Disclaimer While we make every effort to include all upcoming changes in our patch notes, please be aware that occasionally some changes are unintentionally omitted. ---- Community feedback is very important to us. Thank you all for participating on the forums and telling us both what you like about Hellgate London and what you think could be changed to improve it. (2008/01/31 追加) EDIT Updated for the patch loaded onto Test Center this evening. EDIT Retitled, patch loaded onto Live Servers this morning. --Scapes
https://w.atwiki.jp/eq2since2006/pages/227.html
【Finding Feagon for Felderham】 ■クエスト発生者 Hamish Felderham(-287.07, 150.39, 198.55) クエストRazing an Armyクリア後発生。 「Yes,yes. You see, with the help of my apprentice. Feagon, I was successful in raising several scores of elemental guardians. With this small force we were successful in policing the area for a short time. The kobolds and bugbears were no match for an army made of stone! Our good fortune was short-lived, however」 「With my recent success, the leaders of the Irontoe Brigade and the Fae Royal Court decided to hold a meeting to plot our next course of action. I set off for Kelethin and left Feagon in charge of the elemental army. Returning early the next day. I was shocked at what I discovered」 「Scores of dwarves slaughtered and elementals, once loyal and submissive, now unbound chasing after anything that got too close to them. It was absolute chaos! I tried all of the incantations that I normally use to control the constructs, but to no avail!」 「Feagon was not! In fact I have not seen him since I left for my meeting. It is critical that if he is still alive I speak with him and find out what happened while I was gone」 「Are you willing to help again? I need you to find Feagon.. or at least discover what has become of him. I can reward you for your efforts」 「If he lives. I don t imagine he would have left these mountains. However beyond that I do not know. As you know, we are both students of geomantic arts; perhaps you should concentrate youe search efforts near the mining operations in this area」 ■内容 ブッチャーブロック山脈でFeagon Jornstoff(Apprentice Geomancer -829.66, 106.04, -263.02)と話す。 (27Lvエレメンタルが2体ほど襲ってくる) 「Felderham sent you, didn t he? I have no time to mess with the likes you. Minions, attack!」 地面に落ちている“Feagon Jornstoffの日誌”を見つけて、読む。 戻って報告。 「Friend, you return, but alas, Feagon is not at your side. Tell me, is he dead?」 ■報酬 13シルバー91カッパー 名前 コメント
https://w.atwiki.jp/legendofnorrath/pages/72.html
Card of the Week Orc Fanaticby Devin Monnens, Game Design Intern InEverQuest, the Orc Fanatic was a fairly formidable mob for lower level players exploring Highpass Hold and were led by the fearsome Chief Gan Shralok. InLegends of Norrath,theOrc Fanatic is one of the more dynamic cards. EQ1の時代、Orc FanaticはHighpass Holdを探索する低LVプレイヤーにとって 「かなり油断ならないモンスター」でした。 かつて恐怖のNMD Chief Gan Shralok に付き従っていたこのモンスターもまた、 LONの世界でよりダイナミックに、カードへの変身を遂げました。 He is one of the few Shadow units that hasFrenzy(the other isVenril Sathir). Orc Fanaticは、Frenzy効果を持つ、非常に貴重なUnitの1つです。(もう1つはVenril Sathir Cost7。Shadow UnitではFrenzyなUnitは実にこの2匹だけ) He is also one of the few units that has a comes into play effect. しかもそれだけではありません……Orc Fanaticは 「Playと同時に特殊効果発動」な効果を持つ、非常にレアなUnitなのです。 Some players might be too quick to dismiss the Fanatic -- after all, why would any sane player want to damage one of his own units? このOrcを手札から除外すると決断するのは ちょっと待った方がよろしい、かも知れませんーーー 要するにこう言われたいのでしょう? まともなプレイヤーなら自分のUnitを痛めつけたいなんて、思わない、と。 Turns out, there are some excellent uses for the Fanatic. しかし(使いようによっては)、それもこのUnitの「メリット」となり得るのです。 Aside from Frenzy, the most obvious advantage of this card is its ability to deal one damage to anyof your opponent s units once it comes into play. Frenzy以外で言うと、このCardが有する最も大きな能力は 「Playと同時に、敵陣に配置されている敵のUnitのうち、 任意の1体に1ダメージを与えること」です。 With the Fanatic, you can choose any of your opponent s units on the playmat, so you could even play the Fanatic at a different quest than the unit you want to damage. You can t do that with his closest counterpart, theBarbarian Butcher. Let s examine the Fanatic s drawback -- you have to deal a point of damage to one of your own units. While at first this may seem like a disadvantage, there are several cards that allow you to turn it into a decisive advantage. Take last week s COTW,Gnoll Soothsayer, for instance. This rare unit will let you draw one card for each point of damage it receives. This means you can play aGnoll Soothsayerand then hit it for a point of damage with the Fanatic, giving you an extra card right away. Let s also not forget units like theFallen Berserker, who gets +1 damage bonus for each point of damage he has when you are shadow-aligned. Simply deal your damage to the Berserker to increase his damage-dealing power and then attack with your frenzied Fanatic, letting you apply the damage. Similar strategies can be used with theOrc Taskmaster. If you re really brave, you can try combining theOrc FanaticandOrc TaskmasterwithBerserk Dwarf, Furious Berserker, andRaging Berserker, giving you some quick damage buff bonuses very quickly. However, you won t be able to make good use of theFallen Berserkerin such a deck, as his bonus only applies when your avatar becomes evil -- and if that happens, you ll get damaged every time you play a light-aligned unit. If it comes down to it, he can always deal that point of damage to himself -- sometimes, desperate situations call for desperate measures. Overall,Orc Fanaticis a very versatile card and can be put to good use in a wide variety of decks. Feel free to experiment with him -- you might be very surprised with the results. Discuss this card in theforums. 戻る